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Captain-Freeman's News

Posted by Captain-Freeman - December 20th, 2016

Hardly an update in all honestly. If I really applied myself I could make the game and make it great in three or four protracted sessions of hard work. What's stopping me? A lil christian holiday based around the union of numerous pagan winter solstice festivals and the alleged birth of Jesus of nazerth, combined with Odin myth, the machinations of the cocacola corporation, and my desire to dedicate this bloody season to making the children in my life happy as fuck. So unlike Robin Raid three, which i updated regularly to appease the guilt of making a load of shovel ware shit beneath what my FUCK AWESOME fans deserved, im teasing Slut quest at this point as a form of glorified marketing. ignore the black font of the stats, that's literally just the way the screen cap worked 




Posted by Captain-Freeman - December 19th, 2016

Alright my freemen, this is what we have so far. this is a work in progress.


The bad: I still have to draw 12 back grounds then add characters to them, before i can even begin the animation part, then I have to write the music and impliment that


the good: thats all i have to do and once i get stuck in i can bang out all manner of quality goods. as such in total i think ink 75% done, at least



Posted by Captain-Freeman - December 18th, 2016

The bad: I'm at work using the company computer to use the internet and my laptop to animate, meaning I cannot post a picture along with my post until 7pm at the earliest, perhaps a bit later, maybe even tomorrow.


the good: Game is built. As i progress i will almost certainly tweek a few variables and numbers here and there to better improve the balance, but the game itself is now built and playable. putting me at about 70% through? now i have to draw locations and animate the small clips that come with performing certain actions.

Posted by Captain-Freeman - December 15th, 2016

The bad

Still no picture to add to this one sorry guys. All I could show you right the now would be a series of colour coded boxes and place holders with text on them that only serves the purpose of making my life easier. And no one wants to see that.

the good

The game is essentially built from a coding perspective, however. What I mean is that every variable is in the place it needs to be, and every button is does what it needs to. what comes next, however, the balancing the game. Making sure entry level jobs give a few pennies and just running at the gym doesn't give 50+ str each time. As such, the coding part of the game is 90% complete, and the balancing is just a manner of setting numbers right and making sure its impossible to break the game via glitches


as soon as I have an actual picture to show my progress, I will.

Posted by Captain-Freeman - December 14th, 2016

What? Not a single update from Robin Raid 3: Booty crusade? Fear not my friends. I'm just under half way through the entirity of finishing rr3, but like I said from the start it was never going to be a quick project. On the other hand, now its time for something completely different. 


Member stick RPG? I member. i played it way back when and have very fond memories. so much so its one of the various sources of inspiration for my current project, slut rpg (working name). Its almost entirely built as a game, the grahpical component would be a week of hard work so expect an old school number crunching rpg with plenty of tits and ass in the coming weeks

Posted by Captain-Freeman - December 3rd, 2016

because sod it, why not 4658093_148079549282_robinprogress.png

Posted by Captain-Freeman - December 3rd, 2016

I was greatly looking forward to an evening/morning on concerntrated animation to completely finish the level of rr3 im currently on, but half of my graphics pen is awol meaning im going to have to tear my house apart to find it. Regardless, here is an update for y'all 



Posted by Captain-Freeman - December 2nd, 2016

Progress on Robin Raid 3: Crusade for the booty goes swimmingly, putting me damn close to the half way point. though after just past the half way point the game will get a damn sight easier to animate. my greatest fear is the final stage, adding in ALL THOSE SOUND EFFECTS. i wish i had the money for a sound guy



Posted by Captain-Freeman - November 22nd, 2016

I feel crumby for my recent silence due to health injuries, so here is another sneak peak 

Ahem. So those paying attention to the last update might have noticed the 5 key icon at the toy of the screen has expanded to 7. meaning you have 7 goals. At the same time I felt the fairy queen from RR1 not only got too little screen time, but there was never a way to defeat her. I built robin raid on the basis that you play it to win, the objective was to complete the game, unlike similar chose your own path adventure porn games that inspired it. Plus she's both cute as fuck and absolutely terrifying.


She is of course, not the only character to return from a previous Robin Raid game. Or any previous game I've made on that matter.......



Posted by Captain-Freeman - November 20th, 2016

backs all better4658093_147967950243_progress7.png