00:00
00:00
Captain-Freeman
https://twitter.com/azrealfreeman1

Age 33, Other

bum

THE MIGHTY CITADEL OF DUN

Joined on 6/12/13

Level:
22
Exp Points:
4,916 / 5,380
Exp Rank:
9,712
Vote Power:
6.34 votes
Art Scouts
9
Rank:
Safety Patrol
Global Rank:
30,199
Blams:
4
Saves:
317
B/P Bonus:
6%
Whistle:
Normal
Trophies:
8
Supporter:
4y 9m 12d

My other work, and the future of Azrealfreeman

Posted by Captain-Freeman - June 9th, 2017


Reminder, I do a lot more than just porn cartoons

http://captain-ganto.newgrounds.com/movies/ I just added a new one

 

Agent fox was a noble misfire. a ton of effort went into it, but it didn't do as well as I had hoped.

 

Yet crazy enough, the graphics, scenes, and humour were universally praised. So maybe I should stick to point and clicks/adventure games, what I have proven myself to be pretty good at.

 

Its going to be a long, long time until you see Robin Raid 4. when that game comes, expect it to be my greatest ever piece of work. Don't despair though, its the RAID part im putting on ice, not the robin part. If all goes to play, I'm going to make a robin spin off series, either robin quest or robin adventure. short, episodic games with less focus on exploration and more on going through instanced levels.

 

(since I linked Ganto and freeman together, I'm free at last to add refrences to the other in my work, so robin makes it into dreadfully simple)

 

4658093_149700502853_robin.png


Comments

actually, the game itself wasn't that bad, i mean i enjoy games that can be unversally difficult, but in this i think the only issue was that it wasn't pollished enough, when i sent you that email and what my thoughts were. It wasn't because the game was bad but because i saw potential and didn't want you to feel discouraged about not improving it. i added the metroidvania bit because i thought it was away to be more open about Robin Raids adventures of kinkyness through a world where sex is used as a biproduct as well the gimmick. As i said last time i have no desire to get anything out of this except watch you succeed and watch everyone else screw themselves lmao. i just like to present ideas for people who i believe deserve the support and the help they deserve because the more input the better and i'm not a shy person to offer ideas and suggestions that could help in the long run. So all and all don't doubt yourself with your platfroming progamming skills it will come around the more you work with your creation. just like fixing an engine, it's easy to take apart but time to put together but once you are done you'll know it by heart. So keep up the great work and don't doubt yourself.

In a general sense I agree with the guy down there ---v when he says the game isn't that bad, and that it needed polishing. I was never really a fan of platforming games myself, so I'm a bit biased when I say that I didn't like it, which I did actually like it, as it was a change of pace from the point and click style.

You're constantly improving, so keep up the good work.