As much as I love to give cryptic hints, I'll start you guys off with a bit more than just a picture this time
Ahem. You will NOT be seeing the next installment of Robin RAID for a very long time. When the time comes that I produce the fourth game in the series, I want to be of the level of professional animator, and by the almighty God Emperor, I will one day hold that acolade.
But If that is the case, why am I showing you a screen shot of a game with robin in? For the exact reason she's wearing her old black and white corset. I introduce to you all, my new venture, Robin Quest.
Robin Raid is an open ended adventure book, project aura is a traditional point and click. Robin Quest however, is going to be something very different. You still push buttons to guide a klepto-nymph through dungeons to steal shit and avoid getting molested, but now everything is liniar. You don't pick a direction, you pick an action for a direct choice you are given. It trades keys for a far, far more forgiving and steamline experience
Behold, I named it "episode 1" and that is because unlike the 8 months I spent on Robin Raid three, this is an episodic series of games. SLIGHTLY shorter than Robin Raid 2, these are designed to be created consistently. One question remains unanswered, however. Why is she wearing that ugly corset from the first game?
Because RQ is not a chronological series. Its going to be individual instanced events from anywhere between before robin raid 1 and up to the end of robin raid 3. episode 1, for example, tells the story of how she ended up with the red corset she is known for wearing. The plot is her making a concerted effort to rob the ice queen.
Finally, I have a queery for my 300+ fans. I have a tumblr and a twitter, you can feel free to talk to me or ask me stuff on there, I always enjoy feedback, but should I make a facebook page?
BlakeBelladonna
Probably not a Facebook page, that's a bit.. well, much. Tumblr and Twitter should be alright for smaller fanbases such as us.
Also, I'd like to see how a more linear path would turn out, since I always find myself a bit lost with Robin Raid's more open directions. Telling smaller stories to fill some holes (:P) was a good choice, since these ARE going to be small games, too. Overall, I suppose we shall see how these go.
- Loyal Fan Blake, P.S. I'll be waiting for the day you're a pro, friendo.