So I've been thinking my dudes. The original idea behind the robin quest 4 demo was just to give you all a taste of what is to come. but as I've improved over the years, the time that goes into them has also increased massively. To the point that making the rest of Helm Of Spite/Give Me Your Hat will take forever to make. I don't want to be a 2 games a year creator.
Where does that leave us? Well quite simply, why not continue on with what we have proven to work, right? Robin Quest can and will be split up into different parts, episodes of a larger story if you will, much like how the give me your hat demo was.
But to keep you all interested, I have redesigned the game to have the three choice system expanded to a four choice system.
And since I'm an online creator, I think this is the point I'm meant to shill my patreon, yes?
https://www.patreon.com/azrealfreeman
My Patreon has, admittedly, gone underused and neglected for quite some time, but that is all to end right now. At this moment in time I am planning a vast overhaul of the benefits system, one to better suit the new approach to episodic gaming.
Of course the adventures of robin quest won't be the only ones to be moved to this format. Should it prove successful, I will probably also adopt this method for games including my other pantheon of characters.
Follow me here and on twitter for updates: https://twitter.com/azrealfreeman1
Watch this space my friends.
Tyler
I used to be a 5-6 games a year creator, now its one game in 5 years creator lol
my point: dont rush the process.