Weekly update? Weekly update.
Posted by Captain-Freeman - October 16th, 2016
Not to beg for money. honest. but If I did, what sort of bonuses should I provide for people who plege certain amounts
Posted by Captain-Freeman - October 15th, 2016
I was going to say weekly updates, but by weekly I mean at least one update a week
Posted by Captain-Freeman - October 8th, 2016
the biggest complain i get is that my games are well designed but poor in the art department. this is me putting effort into the latter
Posted by Captain-Freeman - August 24th, 2016
I'm sorry to all of my fans. It occured to me recently that in the pursuit of claiming the internet, I have opted for quantity over quality. no more. my next project will be a true work of art
Posted by Captain-Freeman - August 6th, 2016
Although I normally like to have one project and stick at it for a long time, I've been hard at work on a series of side projects, soon to be completed and released to the public
Posted by Captain-Freeman - July 16th, 2016
I'm a dreadfully inconsistent animator and game designer, and sometimes I just need to take a break from the big in order to make the small and trivial. But I am back in action.
I've build Project Aura 2, i just need to animate it fully though it's a bit of a mess
Robin Raid 3 is in the early design level
My super mystery project, which will deliver a far, far more forgiving play style based more on exploration than trial and error, has just this secon began production.
Will keep you posted
Posted by Captain-Freeman - June 12th, 2016
Ok ladies and gentlemen, I am currently stuck at a crossroads with my next big game.
Either Robin Raid 3 (this time with the graphics of 2 combined with the adventure gameplay on 1)
Project Aura 2 (this time with a darker feel, and an option to kill or spare everyone you fuck)
a new game, built in a Project Aura style engine
Votes in the comments people!